Playtime: 16h 30m.
Brilliant! I haven’t had so much fun with a game in a looong while, certainly not with any of the other games here reviewed.
There are differents kinds of fun to be had while gaming, but Split Fiction excels at the best two kinds: fun while collaborating, discovering with, and sabotaging (why not?!) a friend; and some primitive, core kind of of fun, that makes you giggle like a baby non-stop because “this idea is stupid, outrageous! how can it be so fun?”.
Having had a great time with It Takes 2, it is no surprise I loved this one, since it builds up on every aspect of the first. Puzzles and game mechanics are more varied and interesting, it looks quite good (specially considering the amount of different scenarios you’re thrown in), and the plot… well, while nothing to write home about, it is much depped than IT2’s, with (valid!) social and technological critique when depicting the main villain.
Oh, and how could I forget? There’s no character as obnoxious as the “Book of l❤️ve” was in the first game.
If you’re not familiar with It Takes 2 (lucky you! You get to play that game for the first time, and second, maybe third?), the game is packed with puzzles, platforming, some action, all affected by ever-changing game mechanics. And I kinda like the kind of crude humour that pops every now and then.
A must play, if you ever had any fun playing video games and would like to remember how this media form could make you feel, during simpler times, when you were not yet jaded.
The only things that kept me from giving this game a 5 stars rating were the plot and how underwhelming the last battle felt (or was it great, but the greatness of the lart part of the game overshadowed it? Jury’s not out on that yet).